Remember in the first game when you watch the body of the Ishimura's captain get turned and you witness firsthand exactly how the Necromorphs are made? Remember all the care that was put into the opening scene of the second game where a guy gets transformed just inches from your face? And why are his eyes glowing? Ooooooh, scary. Is he seriously holding a pickaxe? They don't even use pickaxes anymore in Dead Space that's what plasma cutters are for. The guy looks like he fell out of a PS1-era Resident Evil. How can I possibly be scared or grossed out by it if I can't even tell what it is? It's just some dumb mass of flesh. I don't even know which direction this thing is pointing. I don't even know what I'm looking at anymore. What is that? I mean, I guess it used to be a baby judging by the size, but what was the transformation process? Did it just get overtaken by black goo like in Spider-Man 3 and have an allergic reaction on its back? Does it feed through the top of the baby's skull now? What? Let's instead focus on what the hell was that? Let's even ignore how the power dynamic has shifted from the first game's trailers that simply showed all the gruesome ways Isaac can die to all the empowering ways Isaac (and Carver) can kill. Let's ignore how it feels claustrophobic not from tight, dangerous corridors where you're never more than a few feet from a monster viciously stalking you, but from too many people, too much dialogue, and too much story. Let's just ignore how tonally different it feels from Dead Space for a minute. Now let's watch the new trailer for Dead Space 3: You could see how the transformation happened just by looking at them, and that was my favorite part. And that story was what made them so terrifying. They'd talk about how the designs for the Necromorphs told a grotesque story of pain: bodies twisting, bones breaking, skin tearing. Before Dead Space came out, I loved watching the developer diaries that came out because it showed just how much thought and care was being put into it.
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